{$CLEO}
0adf: "cumkb" "[press ~y~~h~space ~s~to next girl] [press ~y~~h~ctrl ~s~to change camera] cam active ~p~~1~" 
0adf: "fuh1" "~p~~h~power" 
0adf: "fuh2" "~p~~h~orgasm" 
0adf: "fuh3" "~p~~h~excitement" 
model.Load(#bfypro)
model.Load(#wfysex)
model.Load(#hfybe)
04ED: load_animation "BLOWJOBZ" 
04ed: load_animation "SUNBATHE"
04ED: load_animation "SEX"
04ED: load_animation "SNM"
04ED: load_animation "strip"  
038B: load_requested_models 
:M
repeat
wait 0
0AB4: 0@ = var 500 //return rotate z
until if 0@ == true
REPEAT
wait 0 
UNTIL IF 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 972.9898 5.8948 1000.95 radius 50.5 50.5 30.0

:start
const
girl_0 = 25@
girl_1  = 26@
angle_0  = 27@
STATER = 28@
STAT = 29@
STAT_0 = 30@
one_state = 31@
camera_item = 4@
active_anim = 5@
get_org = 6@
case = 7@
_nev_var = 8@
g_anim_rate = 9@
p_anim_rate = 10@
org_count = 11@
cath = 12@
delay_0 = 13@
pos_y = 14@
count = 15@
cent = 16@
size_x = 17@
pos_x = 18@
status = 19@
tm_adr = 20@
get_param =  21@
g_param_1 = 22@
g_param_3 = 23@
g_param_2 = 24@
end
var
22@:int
24@:int
8@:float
11@:float
end

:ustaw_lalki
while true
    wait 0
    wait 1000
    //04C4: store_coords_to 15@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 1.0 1.8 -1.0     
    girl_0 = Actor.Create(Prostitute, #bfypro, 966.672, -17.281,, 1001.789)
    0860: link_actor girl_0 to_interior 3        
    ///--// vers                                                                                                                
    //-----------------------------------------------------------------------------------
    //04C4: store_coords_to 15@ 12@ 13@ from_actor 1@ with_offset -1.0 0.0 -1.0     
    girl_1 = Actor.Create(Prostitute, #wfysex, 966.0184, -16.5581, 1001.789)
    0860: link_actor girl_1 to_interior 3
    :end
    03E6: remove_text_box 
    Actor.PutAt(girl_0, 966.672, -17.281, 1001.789)
    Actor.Angle(girl_0) = 279.2206
    Actor.PutAt(girl_1, 966.0184, -16.5581, 1001.789)
    Actor.Angle(girl_1) = 279.2206
    break     
END

while true
    wait 0
    0812: AS_actor girl_0 perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1 
    0812: AS_actor girl_1 perform_animation "SEX_3_w" IFP "SEX" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time 55000                                                                                                                        
    0393: actor girl_1 perform_animation "SEX_3_w" at 0.0 times_normal_rate   
    if or
        0104:   actor $PLAYER_ACTOR near_actor girl_0 radius 2.5 2.5 2.5 sphere 0 
        0104:   actor $PLAYER_ACTOR near_actor girl_1 radius 2.5 2.5 2.5 sphere 0 
    then 0ACD: show_text_highpriority "~p~~H~ hey kitty... ~y~~H~press space if you want fun with girls" time 5000
        if 00E1:   player 0 pressed_key 16             
        then
            if and                                                                                                                                                                                          
                056D:   actor girl_0 defined                                                                                                                                                                   
                056D:   actor girl_1 defined                                                                                                                                                                   
            then //0acd: "0000000000000" 1000                                                                                                                                                               
                Actor.PutAt($PLAYER_ACTOR, 968.142, -17.3737, 1000.03)
                Actor.Angle($PLAYER_ACTOR) = 89.9999                                                                                                                              
                0619: enable_actor girl_0 collision_detection 0                                                                                                                                                
                0619: enable_actor girl_1 collision_detection 0                                                                                                                                                
                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                                                                      
                Actor.Angle(girl_1) = 326.0                                                                                                                                                                    
                Player.CanMove(0) = False                                                                                                                                                                   
                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 1.5 -0.9                                                                                                           
                Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)                                                                                                                                                      
                0639: AS_actor girl_0 rotate_to_actor $PLAYER_ACTOR                                                                                                                                            
                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.6 0.9 -1.0                                                                                                            
                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                             
                angle_0 -= 200.0                                                                                                                                                                                 
                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                                                                      
                Actor.Angle(girl_0) = angle_0                                                                                                                                                                       
                0639: AS_actor girl_1 rotate_to_actor $PLAYER_ACTOR                                                                                                                                            
                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6 0.9 -1.0                                                                                                           
                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                             
                angle_0 += 200.0                                                                                                                                                                                 
                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                                                       
                Actor.Angle(girl_1) = angle_0                                                                                                                                                                       
                0acd: "cat show me your werewolf" time 1000                                                                                                                                                 
                0793: save_player_clothes                                                                                                                                                                   
                0784: set_player 0 textureCRC 0 modelCRC 0 bodypart 16                                                                                                                                      
                0784: set_player 0 textureCRC 0 modelCRC 0 bodypart 17                                                                                                                                      
                Player.SetClothes(0, "PLAYER_TORSO", "TORSO", Torso)                                                                                                                                        
                Player.SetClothes(0, "PLAYER_LEGS", "LEGS", Legs)                                                                                                                                           
                Player.SetClothes(0, "FOOT", "FEET", Shoes)                                                                                                                                                 
                Player.Build(0)                                                                                                                                                                             
                camera_item = 0
                active_anim = 1
                case = 1
                status = 1
                g_anim_rate = 0.0
                p_anim_rate = 0.0
                STAT = FALSE
                STAT_0 = FALSE
                while true                                                                                                                                                                                  
                    wait 0                                                                                                                                                                                  
                    //gosub @audio_func
                    
                    0639: AS_actor girl_1 rotate_to_actor $PLAYER_ACTOR                                                                                                                                        
                    angle_0 = Actor.Angle(girl_1)                                                                                                                                                                   
                    083E: set_actor girl_1 rotation 0.0 0.0 angle_0 while_in_air//SUC                                                                                                                               
                    05BF: AS_actor girl_1 look_at_actor $PLAYER_ACTOR 30000 ms                                                                                                                                 
                    while true                                                                                                                                                              
                        wait 0
                        gosub @camera                                                                                                                                                                            
                        if and                                                                                                                                                                              
                            056D:   actor girl_0 defined                                                                                                                                                       
                            056D:   actor girl_1 defined                                                                                                                                                       
                        then //0acd: "0000000000000" 1000
                                                                                                                                                                                
                        //083E: set_actor $PLAYER_ACTOR rotation 81.0 0.0 88.0 while_in_air//SUC
                        if case == 1                                                                                                                                                       
                        then gosub @engine_1
                            if or
                               active_anim == 1
                               active_anim == 2
                               active_anim == 3
                               active_anim == 4
                               active_anim == 5
                               active_anim == 6
                           then
                               IF AND                                                                                                                   
                                    03CA:   object STATER exists                                                                                           
                                    STAT == TRUE                                                                                             
                               THEN OBJECT.Destroy(STATER)                                                                                                
                                    STAT = FALSE
                                    STAT_0 = false                                                                                             
                                    Actor.PutAt($PLAYER_ACTOR, 968.142, -17.3737, 1000.03)                                                                 
                                    Actor.Angle($PLAYER_ACTOR) = 89.9999                                                                                   
                                    0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                 
                                    0638: AS_actor $PLAYER_ACTOR stay_put 0                                                                                
                                    04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 1.5 -0.9                                       
                                    Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)                                                                                                                                             
                               END
                            end               
                            0812: AS_actor girl_1 perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1  ///--// vers                                                                                                                                                                            
                            if active_anim == 1                                                                                                                                                    
                            then //0acd: "case = 1" 100
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                     
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_0) = angle_0                                                                                                    
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                                                           
                                0605: actor girl_0 perform_animation "SEX_1_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 2                                                                                                                                                    
                            then //0acd: "case = 2" 100
                                //0638: AS_actor $PLAYER_ACTOR stay_put 0
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                             
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_0) = angle_0                                                                                                    
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                                                                     
                                0605: actor girl_0 perform_animation "SEX_2_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_2_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 3                                                                                                                                                    
                            then //0acd: "case = 3" 100
                                //0638: AS_actor $PLAYER_ACTOR stay_put 0
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1        
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 0.8 -0.9                                                                                                  
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                            
                                angle_0 += 180.0                                                                                                                                                
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                               
                                Actor.Angle(girl_0) = angle_0                                      
                                0605: actor girl_0 perform_animation "SEX_2_p" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_w" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 4                                                                                                                                                    
                            then //0acd: "case = 4" 100
                                //0638: AS_actor $PLAYER_ACTOR stay_put 0
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                                                                                              
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 1.4 -2.4                                                                                               
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                            
                                angle_0 += 360.0                                                                                                                                                
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                               
                                Actor.Angle(girl_0) = angle_0                                                                                                                                      
                                083E: set_actor girl_0 rotation 200.0 0.0 angle_0 while_in_air//SUC                                                                                                
                                0605: actor girl_0 perform_animation "SEX_1_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 5                                                                                                                                                    
                            then //0acd: "case = 5" 100
                                //0638: AS_actor $PLAYER_ACTOR stay_put 0
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                            
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_0) = angle_0                                                                                                    
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                                                                     
                                0605: actor girl_0 perform_animation "SEX_1_CUM_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                         
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_p" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                               
                            end                                                                                                                                                            
                            if active_anim == 6                                                                                                                                                    
                            then //0acd: "case = 6" 100
                                //0638: AS_actor $PLAYER_ACTOR stay_put 0
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                     
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_0) = angle_0                                                                                                    
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                                                                     
                                0605: actor girl_0 perform_animation "SEX_3_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_3_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 7                                                                                                                                                    
                            then //0acd: "case = 7" 100
                                IF STAT == FALSE
                                THEN 0619: enable_actor $PLAYER_ACTOR collision_detection 0                          
                                    STATER = Object.Create(#gun_dildo2, 0.0, 0.0, -25.0)                             
                                    Object.PutAt(STATER, 968.142, -17.3737, 1000.03)                                 
                                    Object.CollisionDetection(STATER) = FALSE                                        
                                    IF 03CA:   object STATER exists                                                  
                                    THEN 0400: store_coords_to 1@ 2@ 3@ from_object STATER with_offset -2.2 -0.4 0.3 
                                    END                                                                              
                                    Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)                                           
                                    0638: AS_actor $PLAYER_ACTOR stay_put 1                                          
                                    STAT = TRUE
                                    //0acd: "jeblam 1" 10000                                                                      
                                END                                                                  
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.8 0.2 -0.7                                                           
                                Actor.PutAt(girl_0, 1@, 2@, 3@)
                                083E: set_actor $PLAYER_ACTOR rotation -1.9 -69.0 60.0 while_in_air//SUC                                                                                    
                                083E: set_actor girl_0 rotation -1.9 -69.0 60.0 while_in_air//SUC                                                                                                                                                              
                                0605: actor girl_0 perform_animation "SEX_1_p" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_p" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                                      
                            IF active_anim == 8                                                                                                                                                                                                                                     
                            THEN //0acd: "case = 8" 100
                                IF STAT_0 == FALSE
                                THEN 0619: enable_actor $PLAYER_ACTOR collision_detection 0                          
                                    STATER = Object.Create(#gun_dildo2, 0.0, 0.0, -25.0)                             
                                    Object.PutAt(STATER, 968.142, -17.3737, 1000.03)                                 
                                    Object.CollisionDetection(STATER) = FALSE                                        
                                    IF 03CA:   object STATER exists                                                  
                                    THEN 0400: store_coords_to 1@ 2@ 3@ from_object STATER with_offset -2.2 0.5 -0.9 
                                    END                                                                              
                                    Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)                                           
                                    0638: AS_actor $PLAYER_ACTOR stay_put 1                                          
                                    STAT_0 = TRUE
                                    //0acd: "jeblam 2" 10000                                                                      
                                END                                                                                  
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 -0.4 -0.5
                                083E: set_actor $PLAYER_ACTOR rotation 151.6 0.0 -89.9999 while_in_air//SUC
                                Actor.PutAt(girl_0, 1@, 2@, 3@)                                                                                                                                  
                                083E: set_actor girl_0 rotation 261.0 0.0 -89.9999 while_in_air//SUC                                                                                                                                                                               
                                0812: AS_actor girl_0 perform_animation "SEX_2_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB                                         
                                0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_p" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB                             
                            end
                                                                                                                                     
                        end                                                                                                                                                                
                        if case == 2                                                                                                                                                       
                        then gosub @engine_2
                            0812: AS_actor girl_0 perform_animation "PARKSIT_W_IDLEC"   "SUNBATHE"  4.0  false  false  false  false  -1  ///--// vers                                                                                                                                                                            
                            if active_anim == 1                                                                                                                                                    
                            then
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                             
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_1) = angle_0                                                                                                    
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                                             
                                0605: actor girl_1 perform_animation "SEX_1_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 2                                                                                                                                                    
                            then
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                             
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_1) = angle_0                                                                                                    
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                                              
                                0605: actor girl_1 perform_animation "SEX_2_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_2_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 3                                                                                                                                                    
                            then
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 0.8 -0.9                                                                                    
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                            
                                angle_0 += 180.0                                                                                                                                                
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                               
                                Actor.Angle(girl_1) = angle_0        
                                0605: actor girl_1 perform_animation "SEX_2_p" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_w" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 4                                                                                                                                                    
                            then                                                                                                                                                           
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 1.4 -2.4                                                                                               
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                            
                                angle_0 += 360.0                                                                                                                                                
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                               
                                Actor.Angle(girl_1) = angle_0                                                                                                                                      
                                083E: set_actor girl_1 rotation 200.0 0.0 angle_0 while_in_air//SUC                                                                                                
                                0605: actor girl_1 perform_animation "SEX_1_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 5                                                                                                                                                    
                            then
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                             
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_1) = angle_0                                                                                                    
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                                              
                                0605: actor girl_1 perform_animation "SEX_1_CUM_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                         
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_p" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                               
                            end                                                                                                                                                            
                            if active_anim == 6                                                                                                                                                    
                            then
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                             
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 1.06 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 180.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_1) = angle_0                                                                                                    
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                                              
                                0605: actor girl_1 perform_animation "SEX_3_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_3_P" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            if active_anim == 7                                                                                                                                                    
                            then
                                0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                             
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.05 0.2 -1.0                                                           
                                angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                               
                                angle_0 += 350.0 //odwruc sie                                                                                                           
                                Actor.Angle(girl_1) = angle_0                                                                                                    
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                                            
                                0605: actor girl_1 perform_animation "SEX_3_W" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                             
                                0605: actor $PLAYER_ACTOR perform_animation "SEX_1_w" IFP "SEX" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 55000                                   
                            end                                                                                                                                                            
                            IF active_anim == 8                                                                                                                                                                                                                                     
                            THEN
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 -0.4 -0.5
                                083E: set_actor $PLAYER_ACTOR rotation 151.6 0.0 -89.9999 while_in_air//SUC
                                Actor.PutAt(girl_1, 1@, 2@, 3@)                                                                                                                                  
                                083E: set_actor girl_1 rotation 261.0 0.0 -89.9999 while_in_air//SUC                                                                                                                                                                               
                                0812: AS_actor girl_1 perform_animation "SEX_2_W" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB                                         
                                0812: AS_actor $PLAYER_ACTOR perform_animation "SEX_1_p" IFP "SEX" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB                                         
                            END                                                                                                                                                            
                        end                          
                        end                                                                                                                                                                                 
                        if 00E1:   player 0 pressed_key 15
                        then
                            :U                                                                                                                                                                            
                            0619: enable_actor girl_0 collision_detection 1                                                                                                                                    
                            0619: enable_actor girl_1 collision_detection 1                                                                                                                                    
                            0619: enable_actor $PLAYER_ACTOR collision_detection 1                                                                                                                          
                            angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                           
                            083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 angle_0 while_in_air//SUC                                                                                                 
                            Actor.PutAt($PLAYER_ACTOR, 971.2479, -18.1749, 1001.1278)                                                                                                                                          
                            0639: AS_actor girl_0 rotate_to_actor $PLAYER_ACTOR                                                                                                                                
                            angle_0 = Actor.Angle(girl_0)                                                                                                                                                           
                            083E: set_actor girl_0 rotation 0.0 0.0 angle_0 while_in_air//SUC                                                                                                                       
                            0639: AS_actor girl_1 rotate_to_actor $PLAYER_ACTOR                                                                                                                                
                            angle_0 = Actor.Angle(girl_1)                                                                                                                                                           
                            083E: set_actor girl_1 rotation 0.0 0.0 angle_0 while_in_air//SUC                                                                                                                       
                            angle_0 = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                 
                            083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 angle_0 while_in_air//SUC                                                                                                             
                            0812: AS_actor girl_0 perform_animation "ENDCHAT_02" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB                                                
                            0812: AS_actor girl_1 perform_animation "ENDCHAT_02" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB                                                
                            camera.Restore_WithJumpCut
                            IF AND 
                            03CA:   object STATER exists
                            STAT == TRUE
                            THEN OBJECT.Destroy(STATER)
                            END 
                            goto @end                                                                                                                                                                       
                            ELSE IF AND
                                 active_anim >= 8  
                                 STATUS >= 60
                            THEN GOTO @U
                            END
                        END                                                                                                                                                                             
                        if and                                                                                                                                                                              
                            00E1:   player 0 pressed_key 16                                                                                                                                                
                            _nev_var == false                                                                                                                                                               
                        then _nev_var = true
                            0687: clear_actor girl_0 task 
                            0687: clear_actor girl_1 task
                            g_anim_rate = 0.0                                                                                                                                                                        
                            p_anim_rate = 0.0  
                            if case == 1
                            then case = 2
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.4 0.3 -1.0                                                                                                  
                                Actor.PutAt(girl_0, 1@, 2@, 3@)
                                Actor.Angle(girl_0) = 283.2206   
                            else case = 1
                                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.4 0.3 -1.0                                                                                                  
                                Actor.PutAt(girl_1, 1@, 2@, 3@)
                                Actor.Angle(girl_1) = 283.2206   
                            end                                                                                                                                                                           
                        end                                                                                                                                                                                 
                        if 80E1:   player 0 pressed_key 16                                                                                                                                                  
                        then _nev_var = false                                                                                                                                                                
                        end
                        if status >= 60
                        then status = 1
                            if active_anim >= 8 
                            then active_anim = 1
                            else  active_anim += 1 
                            end
                        end                                                                                                                                                                                 
                    end
                    
                end                                                                                                                                                                                         
            end                                                                                                                                                                                         
        end
    end
    0AB4: 0@ = var 500 //hs
    IF 0@ == FALSE                                                                             
    then goto @clean
    END
end

:engine_1
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_1_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_1_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_p" time
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                                                         
end                                                                                                                     
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_2_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_2_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_2_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_2_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_2_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                                
end                                  
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_2_p"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_w"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_2_p" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_w" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_w" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                                
end                                  
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_1_CUM_W"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_CUM_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_1_CUM_W" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_CUM_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                         
end                                  
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_3_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_3_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_3_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_3_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_3_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                             
end                                  
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_3_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_w"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_3_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_w" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_w" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                                 
end                                  
if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_2_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_P"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_2_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_P" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_P" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                                 
end

if and                                                                                                                  
   Actor.Animation(girl_0) == "SEX_1_P"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_P"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_0 perform_animation "SEX_1_P" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_P" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_P" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                                 
end
goto @1

:engine_2
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_1_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_1_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                  
end                                                                                                                     
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_2_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_2_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_2_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_2_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_2_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                  
end                                  
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_2_p"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_w"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_2_p" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_w" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_w" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                      
end                                  
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_1_CUM_W"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_CUM_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_1_CUM_W" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_CUM_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_CUM_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                  
end                                  
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_3_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_3_p"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_3_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_3_p" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_3_p" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                    
end                                  
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_3_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_w"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_3_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_w" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_w" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                     
end                                  
if and                                                                                                                  
   Actor.Animation(girl_1) == "SEX_2_w"                                                                                                                                                                                                                                                                         
   Actor.Animation($PLAYER_ACTOR) == "SEX_1_P"                                                                                                                                                                                                                           
then                                                                                                                                                                                                                                                                    
    0393: actor girl_1 perform_animation "SEX_2_w" at p_anim_rate times_normal_rate                                                                                                                                                                                  
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_P" at p_anim_rate times_normal_rate                                                                                                                                                                           
    0613: get_org = actor $PLAYER_ACTOR animation "SEX_1_P" time                                                                                                                                                                                                                
    if and                                                                                                                                                                                                    
        get_org >= 0.10                                                                                                                                                                                    
        0.20 >= get_org                                                      
    then gosub @audio_sex                                                                                                                                                                                  
    else                                                                     
        if org_count > 1                                                                                                                                                                              
        then org_count -= 1                                                                                                                                                                           
        else                                                                 
            if org_count <> 1                                                                                                                                                                              
            then gosub @audio_stop                                                                                                                                                                             
            end                                                              
        end                                                                                                                                                                                                    
    end                                                                                                                                                                                                                 
end

:1
if p_anim_rate == 0.1                                                                                                                                                
then g_param_1 = 1                                                                                                                                         
end                                                                                                                                                        
if p_anim_rate ==  0.2                                                                                                                                     
then g_param_1 = 2                                                                                                                                         
end                                                                                                                                                        
if p_anim_rate ==  0.3                                                                                                                                     
then g_param_1 = 3                                                                                                                                         
end                                                                                                                                                        
if p_anim_rate ==  0.4                                                                                                                                     
then g_param_1 = 5                                                                                                                                         
end                                                                                                                                                        
if p_anim_rate ==  0.5                                                                                                                                     
then g_param_1 = 10                                                                                                                                        
end                                                                                                                                                        
if p_anim_rate ==  0.6                                                                                                                                     
then g_param_1 = 20                                                                                                                                        
end                                                                                                                                                        
if p_anim_rate ==  0.7                                                                                                                                     
then g_param_1 = 30                                                                                                                                        
end                                                                                                                                                        
if p_anim_rate ==  0.8                                                                                                                                     
then g_param_1 = 40                                                                                                                                        
end                                                                                                                                                        
if p_anim_rate ==  0.9                                                                                                                                     
then g_param_1 = 50                                                                                                                                                                                                                      
end                                                                                                                                                                                                                                      
if p_anim_rate >=  1.0                                                                                                                                                                                                                   
then g_param_1 = 60                                                                                                                                                                                           
end                                                                                                                                                                                                         
if and                                                                                                                                                                                                
    00E1:   player 0 pressed_key 7                                                                                                                                                                            
    cath == false                                                                                                                                                                                           
then cath = true                                                                                                                                                                                      
    if not p_anim_rate >= 1.0                                                                                                                                                                                 
    then                                                                                                                                                                                                    
        p_anim_rate += 0.1                                                                                                                                                                            
        g_anim_rate += 0.38                                                                                                                                                                                   
    end
    if case == 2
    then                                                                                                                                                                                                     
    05BF: AS_actor girl_1 look_at_actor $PLAYER_ACTOR 1000 ms                                                                                                                                             
    05BF: AS_actor $PLAYER_ACTOR look_at_actor girl_1 1000 ms
    end
    if case == 1
    then                                                                                                                                                                                                     
    05BF: AS_actor girl_0 look_at_actor $PLAYER_ACTOR 1000 ms                                                                                                                                             
    05BF: AS_actor $PLAYER_ACTOR look_at_actor girl_0 1000 ms
    end                                                                                                                                                              
end                                                                                                                                                                                                         
if 80E1:   not player 0 pressed_key 7                                                                                                                                                                 
then                                                                                                                                                                                                          
    if delay_0 >= 10                                                                                                                                                                                        
    then delay_0 = 0                                                                                                                                                                                  
        if p_anim_rate > 0.0                                                                                                                                                                                  
        then p_anim_rate -= 0.1                                                                                                                                                                             
             g_anim_rate -= 0.38                                                                                                                                                                      
            //0acd: "~r~~h~harder cat" 2000                                                                                                                                                                     
        else                                                                                                                                                                                                
             g_anim_rate = 0.0                                                                                                                                                                        
             p_anim_rate = 0.0                                                                                                                                                                                
        end                                                                                                                                                                                                 
        if case == 2
        then                                                                                                                                                                                                 
        05BF: AS_actor girl_1 look_at_actor $PLAYER_ACTOR 1000 ms                                                                                                                                         
        05BF: AS_actor $PLAYER_ACTOR look_at_actor girl_1 1000 ms          
        end                                                                
        if case == 1                                                       
        then                                                                                                                                                                                                 
        05BF: AS_actor girl_0 look_at_actor $PLAYER_ACTOR 1000 ms                                                                                                                                         
        05BF: AS_actor $PLAYER_ACTOR look_at_actor girl_0 1000 ms          
        end                                                                                                                                              
    else delay_0 += 1                                                                                                                                                                                       
    end                                                                                                                                                                                               
end                                                                                                                                                                                                   
if 80E1:   not player 0 pressed_key 7                                                                                                                                                                 
then cath = false                                                                                                                                                                                      
end                                                                                                                                                                                                    
pos_y = 415.0                                                                                                                                                                                                 
for count = 1 to 3 step 1                                                                                                                                                                             
    0087: cent = pos_y // (float)                                                                                                                                                                             
    cent -= 4.0                                                                                                                                                                                               
    03F0: enable_text_draw 0                                                                                                                                                                          
    if count == 1                                                                                                                                                                                     
    then 038E: draw_box_position 244.0  430.201  119.1  46.4  0  0  0  200                                                                                                                            
        0093: size_x = integer g_param_1 to_float                                                                                                                                                     
        0087: size_x = size_x // (float)                                                                                                                                                              
        size_x /= 10.0                                                                                                                                                                                
        size_x *= 10.0                                                                                                                                                                                    
        0087: pos_x = size_x // (float)                                                                                                                                                                   
        pos_x /= 2.0                                                                                                                                                                                          
        pos_x += 236.0                                                                                                                                                                                        
        033F: set_text_draw_letter_size 0.2  0.7                                                                                                                                                              
        060D: draw_text_shadow 1   0  0  0  200                                                                                                                                                       
        0340: set_text_draw_RGBA 255  255  255  200                                                                                                                                                   
        0349: set_text_draw_font 3                                                                                                                                                                            
        0343: set_text_draw_linewidth 700.0                                                                                                                                                                   
        033E: set_draw_text_position 192.801  cent  "fuh1"                                                                                                                                            
        038E: draw_box_position 266.0 pos_y size 62.0 8.0 RGBA 100 100 100 250                                                                                                                        
        038E: draw_box_position pos_x pos_y size size_x 6.0 RGBA 200 50 50 255                                                                                                                        
    end                                                                                                                                                                                                   
    if count == 2                                                                                                                                                                                     
    then 
        0087: size_x = org_count // (float)                                                                                                                                                            
        size_x /= 10.0                                                                                                                                                                                
        size_x *= 10.0                                                                                                                                                                                  
        0087: pos_x = size_x // (float)                                                                                                                                                                 
        pos_x /= 2.0                                                                                                                                                                                     
        pos_x += 236.0                                                                                                                                                                                 
        033F: set_text_draw_letter_size 0.2  0.7                                                                                                                                                      
        060D: draw_text_shadow 1   0  0  0  200                                                                                                                                                         
        0340: set_text_draw_RGBA 255  255  255  200                                                                                                                                                   
        0349: set_text_draw_font 3                                                                                                                                                                              
        0343: set_text_draw_linewidth 700.0                                                                                                                                                                   
        033E: set_draw_text_position 192.801  cent  "fuh2"                                                                                                                                                
        038E: draw_box_position 266.0 pos_y size 62.0 8.0 RGBA 100 100 100 250                                                                                                                            
        038E: draw_box_position pos_x pos_y size size_x 6.0 RGBA 200 50 50 255                                                                                                                               
    end                                                                                                                                                                                                  
    if count == 3                                                                                                                                                                                        
    then                                                                                                                                                                                              
        0093: g_param_3 = integer status to_float                                                                                                                                                     
        0087: size_x = g_param_3 // (float)                                                                                                                                                           
        size_x /= 10.0                                                                                                                                                                                
        size_x *= 10.0                                                                                                                                                                                
        0087: pos_x = size_x // (float)                                                                                                                                                                
        pos_x /= 2.0                                                                                                                                                                                    
        pos_x += 236.0                                                                                                                                                                                         
        033F: set_text_draw_letter_size 0.2  0.7                                                                                                                                                      
        060D: draw_text_shadow 1   0  0  0  200                                                                                                                                                         
        0340: set_text_draw_RGBA 255  255  255  200                                                                                                                                                   
        0349: set_text_draw_font 3                                                                                                                                                                                
        0343: set_text_draw_linewidth 700.0                                                                                                                                                                     
        033E: set_draw_text_position 192.801   cent  "fuh3"                                                                                                                                               
        038E: draw_box_position 266.0 pos_y size 62.0 8.0 RGBA 100 100 100 250                                                                                                                            
        038E: draw_box_position pos_x pos_y size size_x 6.0 RGBA 200 50 50 255                                                                                                                               
    end                                                                                                                                                                                                  
    pos_y += 10.0                                                                                                                                                                                        
end                                                                                                                                                                                                   
return
0000:
end_thread

:clean

            actor.RemoveReferences(girl_0)
            actor.DestroyInstantly(girl_0)
            actor.RemoveReferences(girl_1)
            actor.DestroyInstantly(girl_1)                                                                            
                                                                                                          
   
goto @M

:audio_sex
if get_org >= 0.10
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 2                                                                                
end            
if get_org >= 0.11
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 5                                                                                
end            
if get_org >= 0.12
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 7                                                                                
end            
if get_org >= 0.13
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 8                                                                                
end            
if get_org >= 0.14
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 9                                                                                
end            
if get_org >= 0.15
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 10                                                                                
end            
if get_org >= 0.16
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 20                                                                                
end            
if get_org >= 0.17
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 30                                                                                
end            
if get_org >= 0.18
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 40                                                                                
end            
if get_org >= 0.19
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 50                                                                                
end            
if get_org >= 0.20
then 
    org_count = 0
    repeat
    org_count += 1
    until org_count > 60                                                                                
end            
if not status >= 60          
then status += 1             
end                         
if get_param = Audiostream.Load("CLEO\MP3\2G.MP3")                                                                                                                        
then                                                                                                                                                                    
    Audiostream.PerformAction(get_param, PLAY)                                                                                                        
    0AC6: tm_adr  = label @var offset                                                                                                                              
    tm_adr += 0                                                                                                                                                            
    0A8C: tm_adr 4 get_param 0
end                
return
0000:
end_thread

:audio_stop
0AC6: tm_adr  = label @var offset                       
tm_adr += 0                                                                                          
0A8d: get_param tm_adr 4 0                                                                                                                                                                                              
if not get_param == 0x00
then
    Audiostream.PerformAction(get_param, STOP)                  
    Audiostream.Release(get_param)           
end
return
0000:
end_thread

:camera                                                                                                                                     
if and                                                                                                                                      
    00E1:   player 0 pressed_key 17                                                                                                         
    22@ == false                                                                                                                            
then 22@ = true                                                                                                                             
    0513: show_text_box_1number 'cumkb' number camera_item  // ~k~~VEHICLE_ENTER_EXIT~ Usar o Caa Nqueis $~1~                             
    if camera_item >= 20                                                                                                                    
    then camera_item = 0                                                                                                                    
    else camera_item += 1                                                                                                                   
    end                                                                                                                                     
    if camera_item == 1                                                                                                                     
    then // 81DB                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.8 -0.5 -0.353                                                 
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -0.1                                                    
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 81DB                                                                                                                             
    if camera_item == 2                                                                                                                     
    then // 8256                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 -0.1                                             
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 8256                                                                                                                             
    if camera_item == 3                                                                                                                     
    then // 82D1                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 -0.2746                                          
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 82D1                                                                                                                             
    if camera_item == 4                                                                                                                     
    then // 834C                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.5989 0.7828 -0.2044                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.6223 0.6748 -0.2                                              
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 834C                                                                                                                             
    if camera_item == 5                                                                                                                     
    then // 83C7                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.5989 0.7828 -0.2044                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.6223 0.6748 -0.3904                                           
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 83C7                                                                                                                             
    if camera_item == 6                                                                                                                     
    then // 8442                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.9748 -0.1026 0.7511                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.4155 0.3026 0.01                                              
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 8442                                                                                                                             
    if camera_item == 7                                                                                                                     
    then // 84BD                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.9748 -0.1026 0.7511                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.4155 0.3026 0.0279                                            
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 84BD                                                                                                                             
    if camera_item == 8                                                                                                                     
    then // 8538                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.3103 1.6396 -0.6208                                          
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.49 1.0874 -0.2                                               
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 8538                                                                                                                             
    if camera_item == 9                                                                                                                     
    then // 85B3                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.3103 1.6396 -0.6208                                          
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.49 1.0874 -0.4726                                            
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 85B3                                                                                                                             
    if camera_item == 10                                                                                                                    
    then // 862E                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 0.0                                              
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end // 862E                                                                                                                             
    if camera_item == 11                                                                                                                    
    then // 86A9                                                                                                                            
                                                                                                                                            
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.6375 2.3043 0.1065                                           
        Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)                                                                                       
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3435 1.4278 -0.2746                                          
        Camera.PointAt(1@, 2@, 3@, 2)                                                                                                       
    end                                                                                                                                     
    if camera_item == 12                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.49012e-008 0.1 0.6//////////                                  
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.0 2.4 -4.0//////////                                         
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 13                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 7.45058e-008 1.5 -0.8/////                                      
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -1.3 -6.6 1.2/////                                              
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 14                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.49012e-008 0.700001 -0.5/////                                 
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.3 22.5 -32.0001/////                                          
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 15                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 3.72529e-007 0.500001 -0.7//////                                
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -19.6 143.7 105.599///////                                      
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 16                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.1 0.400001 0.8//////                                          
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -52.5998 -17.4 -32.0001/////                                    
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 17                                                                                                                    
    then                                                                                                                                    
         04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.2 0.200001 0.2///////                                       
         Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                        
         04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 49.4998 -15.1 10.5//////                                       
         Camera.PointAt(1@ 2@ 3@, 2)                                                                                                        
    end                                                                                                                                     
    if camera_item == 18                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.3 0.600001 0.6////////////                                   
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 42.6999 -97.5991 -32.0001//////////////                         
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 19                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 1.2 0.100001 0.1//////                                          
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -194.703 -68.5995 26.4001//////////                             
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    if camera_item == 20                                                                                                                    
    then                                                                                                                                    
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset -0.0999996 1.8 -0.7//////////                                   
        Camera.SetPosition(1@ 2@ 3@, 0.0, 0.0, 0.0)                                                                                         
        04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 32.2001 -475.72 246.006/////////////                            
        Camera.PointAt(1@ 2@ 3@, 2)                                                                                                         
    end                                                                                                                                     
    else if 80E1:   player 0 pressed_key 17                                                                                                 
    then 22@ = false                                                                                                                        
    end                                                                                                                                     
end                                                                                                                                         
return
0000:                                                                                                                                      
end_thread                                                                                                                                  

:var                                    
hex                              
  00 00 00 00
end
end_thread

                
                
                
                
                
                

                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                 
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                         
                
                
                
                
                
                
                
                
                
                
                
                
    
    
                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                     